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181. Electronic Attack Ships - Covops Cloaks? - in Test Server Feedback [original thread]
No If you want cloaking, go fly a racoon danm it.
- by Captain Vampire - at 2009.04.18 21:28:00
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182. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) The intel suite: Right now, local is all you need for your instant intel update. Trail alts can easily be used as spies to keep track of fleet/gang movement in key systems. This system completely removes the "benefit of surprise" in 0.0 and to...
- by Captain Vampire - at 2009.04.18 11:08:00
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183. EVE Online: Apocrypha 1.1 Feedback Thread - in EVE Information Portal [original thread]
Combat probing in 0.0 is still a duh. Probing in W-space is ok, because cloaked ships are indeed invisible and will be able to make BMs close enough to the target to minimize probe duration(less than 30 seconds). This is one of the only reasons t...
- by Captain Vampire - at 2009.04.16 18:53:00
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184. Agility Changes on Singularity - in Test Server Feedback [original thread]
The changes feel great overall, however there is one issue with the latest proposal. Sensor damps should be buffed due to this sensor strength change. They are already meh, and should at least get a buff making them equal to current TQ standards,...
- by Captain Vampire - at 2009.04.09 19:30:00
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185. New Scanning System (6.1.86367) + Suggestions - in Test Server Feedback [original thread]
Originally by: ollobrains So we are now moving back to scanning grind where it takes hours to find each site. I did expect this would eventually happen Plus the dynamic spawn system is broken to check this thread http://www.eveonline.com...
- by Captain Vampire - at 2009.04.09 10:19:00
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186. To all the "nerf local" posters: - in Test Server Feedback [original thread]
Ok, so you should be able to see a frigate entering local, but not a titan jumping in, eh? Sounds like you haven't been involved in too many fleet ops tbh. This suggestion will only make multiple DDD even more powerful, as you'll have no indicati...
- by Captain Vampire - at 2009.04.08 23:31:00
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187. New Probe system seems to be fine for ship probing +++ GUIDE - in Test Server Feedback [original thread]
4 min >>> the good old 27 seconds from pre-patch Anyone with enough brain activity to click "scan" every 30 seconds is pretty much safe in W-space. Probing in 0.0 K-space is useless due to local. Tho, it is possible probe ships down ship...
- by Captain Vampire - at 2009.04.08 12:24:00
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188. Probing feedback 05.07.09 TQ/SiSi - in Test Server Feedback [original thread]
I spent the better half of today probing on tranquility and some 40 min on SiSi to see how many different wormholes I could find, and how quickly I could find them. I ended up finding 22 wormholes and roughly 10-15 cosmic sites in the process. My...
- by Captain Vampire - at 2009.04.07 18:35:00
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189. Suggestions to reduce time needed for pvp probing - in Test Server Feedback [original thread]
Originally by: Lyvenrith Imshadar Originally by: Major Stallion Here's a suggestion for improving scan probe times for pvp...practice. I've got guys in my corp and alliance probing ships down in under 50 seconds now. QFT. It typ...
- by Captain Vampire - at 2009.04.07 11:49:00
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190. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Great feedback Chronotis, looking forward to flying these ships on TQ in my favorite small roaming gang. Definitely a buff for recon gangs. Tbh, I am a bit afraid that this covert ops cloak combined with delayed local in WH will make these ships a...
- by Captain Vampire - at 2009.04.02 12:23:00
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191. New Scanning System (6.1.86367) + Suggestions - in Test Server Feedback [original thread]
Sweet, sounds a lot like someone is listening up north The changes are all good for PvE, tbh, the system sounds pretty much like a done deal to me. However, these additions doesn't improve PvP probing at all. Widgetwar is not fun.
- by Captain Vampire - at 2009.04.02 05:42:00
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192. PvP probing revisited? - in Test Server Feedback [original thread]
Edited by: Captain Vampire on 01/04/2009 14:21:35 Originally by: Baudolino Edited by: Baudolino on 01/04/2009 11:28:17 I`m having massive success with the new probing mechanics. I have no idea what people are griping about- just ab...
- by Captain Vampire - at 2009.04.01 14:20:00
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193. PvP probing revisited? - in Test Server Feedback [original thread]
Just a thought..Ship probing worked quite well with the new system before deviation was implemented. A hotfix could simply be to remove deviation/decrease it massively and increase scan time for PvP probes to compensate. Doing this will not fix...
- by Captain Vampire - at 2009.03.31 19:33:00
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194. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Cloak for these ships, covops or not, is next to useless with the instant local in 0.0. I assume the design role of black ops ships are to enter hostile space undetected and bring firepower/ewar capabilities to a greater extent than their cruiser ...
- by Captain Vampire - at 2009.03.31 19:18:00
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195. PvP probing revisited? - in Test Server Feedback [original thread]
The probing system should get revisited, sooner rather than later. First, we really need a way to filter results for PvE/site probing, and the PvE and PvP system should be separated. The system is brilliant(in theory) for exploration, but it is a ...
- by Captain Vampire - at 2009.03.26 17:02:00
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196. EVE Online Apocrypha 1.0.2 Feedback thread - in EVE Information Portal [original thread]
The probing system should get revisited. First, we really need a way to filter results for PvE/site probing, and probing ships is a very frustrating task. I think the PvE and PvP system should be separated, because moving and resizing up to 8 wi...
- by Captain Vampire - at 2009.03.26 16:46:00
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197. My First Arazu - in Ships and Modules [original thread]
Originally by: Malcanis How exactly do you see yourself using your Arazu in lo-sec? Tackling and staying alive, perhaps probing a ship or two. Get a falcon if you really want to make a difference in small vs small sized gangs.
- by Captain Vampire - at 2009.03.24 15:44:00
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198. My First Arazu - in Ships and Modules [original thread]
Drop the cap booster, fit a 4th damp or a scrambler and fit CCC rigs. The repper is a big meh, you won't tank anything anyway. Dropping the repper for a CPR will give you the ability to perma run MWD + damps + point. Swap guns for medium neuts to ...
- by Captain Vampire - at 2009.03.23 20:36:00
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199. 75% nerf to Deep space probes - in Test Server Feedback [original thread]
Originally by: Marlenus Originally by: Captain Vampire However, this change will break DSPs intended feature, finding ships. I honestly don't know where you are getting this. Back when they were Observators, DSPs were useless for...
- by Captain Vampire - at 2009.03.23 20:31:00
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200. 75% nerf to Deep space probes - in Test Server Feedback [original thread]
Originally by: Marlenus Early in the first testing phase on SISI, Greyscale indicated that the only reason they needed DSPs was to enable finding deep safes. It sounds like this is a change designed to limit the DSPs to that intended role....
- by Captain Vampire - at 2009.03.23 17:52:00
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